Okay /prog/, I'd like your honest opinions on these queries of mine.1. Which should I study first: Java; C++, or something else?2. Which would be better for application development?3. Once I decide on which one, what should I use for compiler(s), and dev. tools?I know that if I learn C++ first, Java becomes almost second nature due to being similar to C++, but I've been told Java is slightly less complex for OOP, because it is completely OO.With C++, I can start doing what I want to do with the knowledge, which is mobile apps and homebrew... (extravocational programming, just for fun).
Okay /prog/, I'd like your honest opinions on these queries of mine.1. Which should I study first: Java; C++, or something else?2. Which would be better for application development?3. Once I decide on which one, what should I use for compiler(s), and dev. tools?
I know that if I learn C++ first, Java becomes almost second nature due to being similar to C++, but I've been told Java is slightly less complex for OOP, because it is completely OO.With C++, I can start doing what I want to do with the knowledge, which is mobile apps and homebrew... (extravocational programming, just for fun).
ROYCE ROYCE
to update chanboards...http://urlz.at/furiupdate
to update chanboards...
http://urlz.at/furiupdate
Hello /prog/I'm made a new YouTube account and don't want to manually click to Subscribe again to every single one of my 300+ subscriptions from my old account. I've been trying to figure out a way to use JavaScript and PHP to do this but I'm coming up dry so far. Basically I'm thinking a simple script would be to use a text file with the names of all the previous channel names I was subscribed to. It finds a name, prepends "http://www.youtube.com/" to the beginning of it, goes to that URL, uses JavaScript or whatever to Subscribe, and once it detects that the channel was added to my Subscriptions list, it goes down to the next name on the list and so on until it's done. Is such a script possible to create?
Use cURL + Regex to grab all the subscriptions from your old account and then re-subscribe to them with the link provided above.
>>5036It doesn't work, just redirects to said channel without subscribing. I thought it was JavaScript because the Subscribe button appeared to be linked to a script when looking at it in Firebug. I've tried cumbersome methods like making 5 iframes load 5 different channels at a time, but you still have to manually click the Subscribe button. There must be a way to be able to fulfill the Subscribe request just by clicking the hyperlink, without having to be on the channel page...
>>5036
It doesn't work, just redirects to said channel without subscribing. I thought it was JavaScript because the Subscribe button appeared to be linked to a script when looking at it in Firebug. I've tried cumbersome methods like making 5 iframes load 5 different channels at a time, but you still have to manually click the Subscribe button. There must be a way to be able to fulfill the Subscribe request just by clicking the hyperlink, without having to be on the channel page...
I've been wanting to create something similar to this, but more of a Twitter auto-following machine. I don't think there's any easy way to do it with JavaScript, though, as that's more for visual effects and page interactions on the front-end.
>>5037Using expressions or shell to mass-subscribe to the strings (in this case, hyperlinks) isn't the problem. The issue so far is just trying to figure out what the hyperlink/script for subscribing actually is. The hyperlink given a few replies above isn't it, that's just the "login" link that the Subscribe button is set to by default if you're not signed in with a username. When you're signed in with a username, the hyperlink on the Subscribe button changes to JavaScript as far as I can tell, and I can figure out how to manipulate this from outside the page itself.
>>5127Watch the traffic and see what URL gets requested when you click subscribe. Fire up Wireshark, or better yet one of those firefox extentions that let you watch all your HTTP headers.
Wanting to learn C, where do I start?
"The C Programming Language" by the creators of C.Is this going to be your first language?
I've been following a tutorial series on Reddit that tries to teach C. It goes from the most basic of the basic and fully explains the concepts before you are expected to do anything with them. Some might find the approach a bit dry, but I like it a lot so far.http://www.reddit.com/r/carlhprogramming/comments/9o3km/lesson_1_some_thoughts_about_programming_language/
I've been following a tutorial series on Reddit that tries to teach C. It goes from the most basic of the basic and fully explains the concepts before you are expected to do anything with them. Some might find the approach a bit dry, but I like it a lot so far.
http://www.reddit.com/r/carlhprogramming/comments/9o3km/lesson_1_some_thoughts_about_programming_language/
>>5103this! every programmer should have read K&R.
>>5108If someone who codes in C doesn't own K&R, I hope they fall down the stairs with their hands in their pockets.
>>5114Say what tripfag? I've been programming embedded C for the last two years, and although I have the book, I haven't used it as reference since I read it through the first time. I own the first edition.It's an ok primer, but google > K&R as a reference IMO.If I were to start from the bottom, I'd definitely choose another book, as there are better books out there to learn from. I haven't read the second edition, but the first edition is getting old IMO.
>>5114Say what tripfag? I've been programming embedded C for the last two years, and although I have the book, I haven't used it as reference since I read it through the first time. I own the first edition.
It's an ok primer, but google > K&R as a reference IMO.
If I were to start from the bottom, I'd definitely choose another book, as there are better books out there to learn from. I haven't read the second edition, but the first edition is getting old IMO.
I'm in to anime big time. I have noticed that a lot of sites are going to something new. This new programming language I don't know what it's called, it looks like little squares . Like this ( 古いものはいくつか削除しました。) Is there a freeware decoder program I can get to decode this? Tks 4 any help.
That's called 'Japanese'. Commonly referred to as 'Moonspeak'.http://www.google.com.au/language_tools?hl=en
http://en.wikipedia.org/wiki/Help:Installing_Japanese_character_sets
>looks like little squares . Like this ( 古いものはいくつか削除しました。)Little squares... That's too funny.I assume you're running windows xp.. Go to control panel, click regional and language, click languages, click the box that says install asian languages, click ok, insert windows cd, enjoy moonspeak.
>looks like little squares . Like this ( 古いものはいくつか削除しました。)
Little squares... That's too funny.
I assume you're running windows xp.. Go to control panel, click regional and language, click languages, click the box that says install asian languages, click ok, insert windows cd, enjoy moonspeak.
I just wanted to say thank you very much for all the help. As you can tell I'm a nub so thanks for not treating me like a moron .
Hey guys, I've been learning HTML/CSS for a while now (with a bit of JavaScript as well) and was wandering where to go next. Would it be useful to pick up a proper programming language or carry on with languages related to Web design? I'm pretty interested in using both so I can't decide.
Ruby is a good one if you want to be able to do more than just web design (a la Ruby on Rails).But I like PHP best.
Ruby is a good one if you want to be able to do more than just web design (a la Ruby on Rails).
But I like PHP best.
Best books/websites for learning jQuery? Already have a pretty decent understand of JavaScript and programming ideas
any scripting language. holy shit learning c++ was confusing a fuck when I was in your situation. scripting just makes sense and is alot more fun imo.
Get a real mans dev environment: .Net
>>5138Hahahahahahahahahhh. 3/10
>>5138
Hahahahahahahahahhh. 3/10
I think this is some kind of JavaScript error, but I'm trying to use this as a learning experience. Any ideas why this index page: http://pieceofminepotteryc.ipage.com/www/ is broken? It gets to the function "displaynews" and then doesn't work.
I think this is some kind of JavaScript error, but I'm trying to use this as a learning experience. Any ideas why this index page: http://pieceofminepotteryc.ipage.com/www/
is broken? It gets to the function "displaynews" and then doesn't work.
I don't see any JavaScript errors. What I do see is the bottom cell of the table not loading (below the piggy bank). What's the problem? Or rather, what is it supposed to look like?
>>5126Well it's supposed to look like http://pieceofminepottery.comI'm just trying to move this website to a new host and a couple of the pages are broken and I didn't design the site so I'm trying to fix these problems.
>>5126Well it's supposed to look like
http://pieceofminepottery.com
I'm just trying to move this website to a new host and a couple of the pages are broken and I didn't design the site so I'm trying to fix these problems.
I think it cannot access a MySQL database.
Hey /prog/, how many of you actually WORK as professional programmers? Not that I'm implying programming as a hobby is a bad thing, far from it, I'm just stressing about my future as a coder and need some practical advice. My HIGHEST goal is to work on game development. I've considered transferring to DigiPen, but truth is I'm a pussy and I have no idea how the game industry will fare over the coming years. Of course programming games is wonderful, but if I'm going to be stuck contributing to the shit being produced today I don't know that it's worth it. So first and foremost, does anybody know anything about programming/software engineering for the games industry? Comment too long. Click here to view the full text.
Hey /prog/, how many of you actually WORK as professional programmers? Not that I'm implying programming as a hobby is a bad thing, far from it, I'm just stressing about my future as a coder and need some practical advice.
My HIGHEST goal is to work on game development. I've considered transferring to DigiPen, but truth is I'm a pussy and I have no idea how the game industry will fare over the coming years. Of course programming games is wonderful, but if I'm going to be stuck contributing to the shit being produced today I don't know that it's worth it. So first and foremost, does anybody know anything about programming/software engineering for the games industry?
>>5078>Most developer jobs in Denmark is like this. It's very old fashioned to have fixed office hours and dress code died in the fifties here. Are all jobs like this in the US?Fixed office ours are common in many programming jobs in Canada, especially when it comes to higher profile companies -- just not in gaming.
>>5078
>Most developer jobs in Denmark is like this. It's very old fashioned to have fixed office hours and dress code died in the fifties here. Are all jobs like this in the US?
Fixed office ours are common in many programming jobs in Canada, especially when it comes to higher profile companies -- just not in gaming.
>>5084You'll find your call eventually.... or drop out ;)>>5086I think about half of the developer jobs here have fixed office hours, but the past couple of years, flexible work hours have become more and more common. It's not though of as a some youthful hippie rebellion, so even the well renowned companies are doing it, cause it gives the employers a higher degree of satisfaction with their jobs. Often, they'll have a daily scrum or some other sort of meeting at 10am or something like that, and then you're required to be in at 10 the latest. Comment too long. Click here to view the full text.
>>5084You'll find your call eventually.... or drop out ;)
>>5086I think about half of the developer jobs here have fixed office hours, but the past couple of years, flexible work hours have become more and more common. It's not though of as a some youthful hippie rebellion, so even the well renowned companies are doing it, cause it gives the employers a higher degree of satisfaction with their jobs. Often, they'll have a daily scrum or some other sort of meeting at 10am or something like that, and then you're required to be in at 10 the latest.
>>5093It's one of the central doctrines of agile development - the idea is to avoid burnout and have realistic expectations for schedules.Of course death marches exist everywhere, more often in the entertainment industries because you're selling to a fickle target market that by definition buys form over function, unless you're lucky enough to get into some skunkworks outfit. Then you've practically got it made. Unfortunately the prerequisite seems to be brilliance or shitloads of experience.
>>5093It's one of the central doctrines of agile development - the idea is to avoid burnout and have realistic expectations for schedules.
Of course death marches exist everywhere, more often in the entertainment industries because you're selling to a fickle target market that by definition buys form over function, unless you're lucky enough to get into some skunkworks outfit. Then you've practically got it made. Unfortunately the prerequisite seems to be brilliance or shitloads of experience.
>>5041From the little I've heard of game development, its not as glorious as you think. Yes, you like playing games, you might even like thinking about different game mechanics, but programming a game you're just going to be implementing the game. The game is already decided. I've heard the work conditions/environment for game development isn't that great. I've seen a few threads about it on reddit, you might want to see if you can't dig them up on google.There are so many exciting things to program outside of games. I can't talk about what I've programed, but it was sorta related to hospital stuff and it was one of the coolest projects ever. The first week or so I spent learning about the product, I was mindblown 100x more than building a video game could ever do to me. Comment too long. Click here to view the full text.
>>5041From the little I've heard of game development, its not as glorious as you think. Yes, you like playing games, you might even like thinking about different game mechanics, but programming a game you're just going to be implementing the game. The game is already decided. I've heard the work conditions/environment for game development isn't that great. I've seen a few threads about it on reddit, you might want to see if you can't dig them up on google.
There are so many exciting things to program outside of games. I can't talk about what I've programed, but it was sorta related to hospital stuff and it was one of the coolest projects ever. The first week or so I spent learning about the product, I was mindblown 100x more than building a video game could ever do to me.
> From the little I've heard of game development, its not as glorious as you think. Yes, you like playing games, you might even like thinking about different game mechanics, but programming a game you're just going to be implementing the game.That's certainly true for bigger game projects. I think it's right that it's generally lower pay + cool coworkers / athmosphere depending on the place. So it can be similar and as interesting as any enterprise.But like I said (5066) that's very different in an indie project, where you have a much bigger say. It's also even lower paid / more risky, but you can make it work. Start something or find a project to join. Comment too long. Click here to view the full text.
> From the little I've heard of game development, its not as glorious as you think. Yes, you like playing games, you might even like thinking about different game mechanics, but programming a game you're just going to be implementing the game.
That's certainly true for bigger game projects. I think it's right that it's generally lower pay + cool coworkers / athmosphere depending on the place. So it can be similar and as interesting as any enterprise.
But like I said (5066) that's very different in an indie project, where you have a much bigger say. It's also even lower paid / more risky, but you can make it work. Start something or find a project to join.
I'm really fascinated by AI particularly it's implementation in Game Design, and would love to learn more about it. Only thing is I'm not a programmer, I've never programmed before.......Is AI only for programmers?
I'm really fascinated by AI particularly it's implementation in Game Design, and would love to learn more about it. Only thing is I'm not a programmer, I've never programmed before.......
Is AI only for programmers?
No. You can totally create a functional AI on an abacus.
Well It's kinda hard to really get into the field without some programming so if your interested and committed I'd do the followingfirst check out A star(en.wikipedia.org/wiki/A*_search_algorithm) it's the basis of alot of path finding methods.If you can make even the slightest sense of that article then there's a good chance you could learn.Helpful Hint: In reality the game world will be represented in memory as a finite number of locations so when the article says node think of it as a location. Comment too long. Click here to view the full text.
Well It's kinda hard to really get into the field without some programming so if your interested and committed I'd do the following
first check out A star(en.wikipedia.org/wiki/A*_search_algorithm) it's the basis of alot of path finding methods.
If you can make even the slightest sense of that article then there's a good chance you could learn.
Helpful Hint: In reality the game world will be represented in memory as a finite number of locations so when the article says node think of it as a location.
Guys, I drank the koolaid. I'm going to be getting paid 3x minimum wage to work for a massive, soul-sucking corporation this summer. But there's one problem:I <3 psychedelics, ecstasy, weed and shit. I even have 5 different kinds of on hand right now! I've worked at this company before too and last time not one of the other interns even smoked pot. WTF is this bullshit. I just want some co-workers that on a Friday after a long week of bureaucratic bullshit, we can go outside, smoke a joint and chill out coding for the rest of the day. But no. The other kids can barely handle their coffee, ugh, what do I do? Comment too long. Click here to view the full text.
Guys, I drank the koolaid. I'm going to be getting paid 3x minimum wage to work for a massive, soul-sucking corporation this summer. But there's one problem:I <3 psychedelics, ecstasy, weed and shit. I even have 5 different kinds of on hand right now!
I've worked at this company before too and last time not one of the other interns even smoked pot. WTF is this bullshit. I just want some co-workers that on a Friday after a long week of bureaucratic bullshit, we can go outside, smoke a joint and chill out coding for the rest of the day. But no. The other kids can barely handle their coffee, ugh, what do I do?
i used to code on meth back some 4 years ago now. the code turned out terrible!while i was writing it i saw no flaws, my knee just jumped up and down while my penis shriveled up to the size of a prune but i saw no flaws in the code i was writing. it wasn't until weeks later when i had to audit the code, modify it or develop it further that i noticed the stupidity behind the decisions i had made on meth.
i used to code on meth back some 4 years ago now. the code turned out terrible!
while i was writing it i saw no flaws, my knee just jumped up and down while my penis shriveled up to the size of a prune but i saw no flaws in the code i was writing.
it wasn't until weeks later when i had to audit the code, modify it or develop it further that i noticed the stupidity behind the decisions i had made on meth.
When it comes to coding on speed, I've found planning / designing beforehand helps a ton with that. The speed is best for focusing on just grinding through lines of code after.
Dude, computer programmers love to trip balls and do drugs. Back in college almost all of my drug-dealers / tripping buddies were CS majors. They're probably only beat by art majors, but art majors are faggots anyway. Anyway, in regards to your work why is it a big deal? You go to work for a paycheck. You exchange your time and labor for money. That's the point of a job. It's not to have fun and make buddies. Welcome to the real world. And you should be thankful that they''re paying you anything at all to babysit you kids. They're doing a favor to you because you're probably so inexperienced at the moment that they'd actually lose money if they paid you a regular salary. (Or at least that's my experience with most interns, some are exceptions).
Dude, computer programmers love to trip balls and do drugs. Back in college almost all of my drug-dealers / tripping buddies were CS majors. They're probably only beat by art majors, but art majors are faggots anyway.
Anyway, in regards to your work why is it a big deal? You go to work for a paycheck. You exchange your time and labor for money. That's the point of a job. It's not to have fun and make buddies. Welcome to the real world.
And you should be thankful that they''re paying you anything at all to babysit you kids. They're doing a favor to you because you're probably so inexperienced at the moment that they'd actually lose money if they paid you a regular salary. (Or at least that's my experience with most interns, some are exceptions).
>>5045This is very true. I do development for web applications, and physically writing down the flow of my apps before I rip through some addy helps a ton, then I can just focus for 8-10+ hours of just keyboard-slamming lines of code.
>>5045
This is very true. I do development for web applications, and physically writing down the flow of my apps before I rip through some addy helps a ton, then I can just focus for 8-10+ hours of just keyboard-slamming lines of code.
so... who thinks it'd be possible to make a 'computer vision' program that distorted images in the same way as psychedelics a person's vision?
Huge interview tomorrow. "Over Dinner."I'm 20. I've never made more than $20k/year freelancing. If I'm not mistaken, this kinda gig pays 45+. WTF Do I say when this guy sees that I'm 20?
>>5005Good for you , and good luck :)
>>5005Very nice! I assume the interview went well?Tell us about it, as I'm curious at 21 and finishing my CS degree soon.
>>5005
Very nice! I assume the interview went well?
Tell us about it, as I'm curious at 21 and finishing my CS degree soon.
Congrats! Nice to see it went well. To be honest, I expected this considering the employer invited you to dinner. If it gets that far, it pretty much all rests on whether or not you say, "Yes I'll take the job."Unless you majorly screw things up at dinner.
Congrats! Nice to see it went well. To be honest, I expected this considering the employer invited you to dinner. If it gets that far, it pretty much all rests on whether or not you say, "Yes I'll take the job."
Unless you majorly screw things up at dinner.
As a young professional (hired for my first full-time job at an ad agency just before I turned 18, also had my own corporate clients at 18), I think I've figured something out: if they can determine that you know your shit well enough to get the job done, then the employer can save money by hiring you since you're either inexperienced or don't have a degree. It works out for everybody.
>>5014Oh Yeah? Well, FUCK YOUR THEORY!
>>5014
Oh Yeah? Well, FUCK YOUR THEORY!
Any webmasters/developers that run their own sites in here?
I run a php based board for my friends back home. What do you want to know? There are a few webmasters in here AFAIK
I'm a self-taught web developer. I tend to avoid the 'webmaster' bit as much as I can, though. Making sites is easy, running them for their shithead customer base is a piece of shit job.
>>5106I run a few websites, one of which is serious and gets real traffic (~14000 page views already today), I did the bulk of the backend coding for it, and thats where my real interests lie.